How to Push Above 4000 with a Raging Golem !!
Have you ever tried to Rage your Golem? Want to have fun with an off-meta deck?
What do you think of a deck that consist of some underrated cards that is capable to win against a lot of matchup?
So here it is the GoWiLum Deck!
Royal Lumberjack helped me push to 4,000 trophies!
Pros
Cons
Cards Breakdown
Golem – The highest hitpoint tank in the game that outclasses by the Giant. This Giant rock is one of my favorite card because how tanky it is and not completely countered by the Inferno Tower.
Never place this rock as a first card unless you want to lose because the enemy will push the other lane and leaving you an option to defend it or the support the Golem.
Wizard – One of the most underrated card at the moment because there is always better alternatives like Musketeer or Executioner.
This is my most level dependent card at the game. Try to always level this card first so that it cannot be killed by Fireball.
You will want to pair this card with a tornado for a complete execution!!
Decent counter to Elite Barbarians when put behind the tower ( yes it hurts, but your Wizard wont die and thus give you 6 elixir profit.
Lumberjack – Again, also one of the most underrated card and also the worst leggy according to Unstoppable’s opinion.
Honestly, this card is the reason why this deck works, Why? because this card can :
Well this is what i think and you do not need to agree but Lumberjack definitely is my favorite Legendary that is not level dependent.
Meta Minion – A flying card that has been nerfed a lot of times but still makes it own place in the meta.
If Golem is the Main tank, Wizard is the splash commando, and the Lumberjack is your ground general. Mega Minion would be your air general.
Mega Minion function on this deck is as your Golem primary support since it is cheap and able to kill ground or air threat as a 3 elixir card.
Ice Golem – One of the most used troops in the game and the second tank in charge of this deck.
This is also my main card to make positive elixir trades since it is capable to :
Tornado – The huge playmaker of this deck. This windy card allows you to win a lot of pushes.
Tornado if paired with Wizard will absolutely wreck any push combination. Wiznado RULES!
This card is capable to do a lot of other things like:
Pull that frustrating Royal Giant that is placed on the middle to the left/ right and making it attack the king tower instead of your second tower.
Pulling enemy Giant or Golem to your king tower is not recommended, mostly because the extra firepower of the king tower will not do much against that tank.
Always use this card with your Wizard most of the time because tornado without a Wizard is like a mentos without a coca-cola.
Tornado with no Wizard is also good to delay enemy push but it is not that terrifying for the enemy, always pair it with the Wizard whenever possible.
Zap – The card that always have been used by me even before the added stun mechanies.
Its main function on this deck is to reset those annoying Inferno Tower, inferno drag, or that sparky.
Never use this card to defend a goblin barrel anymore unless you know your Zap is 1 level ahead of them, otherwise use your tornado to pull them to the king tower.
Elixir Collector – Your card that makes you full passive on the first 2 minutes of the game, Always pump this card whenever possible unless they are going full push.
It is always worth it to take some tower damage for some elixir since this is a full beatdown deck.
Deck Matchups
Easy Matchup
Lava Balloon
Hog Rider, Miner cycle
Normal Matchups
Lava Hound
Giant Beatdown
Royale Giant
Mortar
Three Musketeer Split
Hard Matchups
Every deck does have a weakness doesnt it?
here is a list of my hard matchup deck and how to win against them
X-Bow
Giant Three Musketeer
Conclusion
Well that’s all about my deck, I am Lvl 10 with 5000/30000 exp that have just reached 4k with this deck with 10/7.5/4.5/2 Deck level also sorry for a lot of grammar mistakes because English is not my main language.
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